# title
RealView Debugger User Guide Version 4.1 SP2

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Overview of RealView Debugger windows and views

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Persistence of settings in specific views

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Default Debug Configurations provided with RVDS

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Files used to describe target connections and configurations

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Memory maps for targets that support TrustZone technology

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Displaying the location of the PC in the disassembly view

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Displaying the location of the PC in a source file

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Events that determine when a breakpoint is hit

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Actions that can be performed when a breakpoint activates

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Examining the target execution environment

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Other methods of examining the target execution environment

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Altering the target execution environment

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Other methods of altering the target execution environment

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Starting RealView Debugger from the command line

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Starting multiple instances of RealView Debugger

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Starting RealView Debugger after installing other components

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Specifying the location of a project template

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Redefining the RealView Debugger directories

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Creating a DSTREAM, RealView ICE, or VSTREAM Debug Configuration

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Creating a Model Library Debug Configuration

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Creating a Model Process Debug Configuration

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Creating an RTSM Debug Configuration (RTSM not running)

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Creating an RTSM Debug Configuration (RTSM running)

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Creating a SoC Designer Debug Configuration (SoC Designer not running)

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Creating a SoC Designer Debug Configuration (SoC Designer running)

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Changing the name of a Debug Configuration

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Considerations when renaming a Debug Configuration

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Opening the Connection Properties dialog box

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Assigning one or more board/chip definitions

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Making a connection from the Connect to Target window

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Effect of connecting to a target on the RealView Debugger GUI

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Considerations when connecting to targets

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Showing the trace components in the Connect to Target window

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Viewing information about the target topology

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Setting top of memory for the current debugging session

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Connection details in the Code window title bar

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Connecting to a target using different modes

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Setting connect mode for the current debugging session

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Displaying the connect mode in the Connect to Target window

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Considerations for DSTREAM or RealView ICE

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Consideration when connecting to multiple targets

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Connecting to all targets for a specific Debug Configuration

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Considerations when connecting to all targets for a specific Debug Configuration

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Cycling through the active connection list

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Selecting a connection from the active connection list

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Considerations when changing the current connection

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Disconnecting from the target shown in the Code window

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Disconnect behavior in RealView Debugger

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Considerations when disconnecting from targets

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Disconnecting from a target using different modes

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Setting disconnect mode for the current debugging session

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Displaying the disconnect mode in the Connect to Target window

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Methods for disconnecting from multiple targets

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Considerations when disconnecting from multiple targets

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Effect on Code windows when disconnecting

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Disconnecting from all targets for a specific Debug Configuration

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Storing connections when exiting RealView Debugger

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Problems connecting to targets in a system containing trace components

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Error P1001E (Parser): Specified target not in list of available targets

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Simulator Debug Configuration error states

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DSTREAM or RealView ICE Debug Configuration error states

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Kill all other connections error with DSTREAM or RealView ICE

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Examining details in the Diagnostic Log view

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Loading an executable image with options

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Loading an image to a target that supports TrustZone technology

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Loading an image to a SoC Designer target

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Loading an image by dragging and dropping

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Viewing image details in the Code window

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Viewing image details in the Process Control view

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Loading multiple images to the same target

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Saving breakpoints when unloading an image

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Deleting the process details for an unloaded image

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Changing the format of the disassembly view

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Interleaving source in the disassembly view

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Locating a source file for an image in the Process Control view

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Saving and closing selected files in a single operation

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Hiding line numbers for opened source files

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Turning off line numbering for the current debugging session only

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Adding source file search paths for a loaded image

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Autoconfiguring search rules for locating source files

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Navigating the Source and Disassembly Views

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About navigating the source and disassembly views

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Viewing the selected location in the opposite code view

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Viewing the disassembly corresponding to the selected line of source

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Viewing the line of source corresponding to a selected disassembly instruction

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Locating the lowest address in memory of a module

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Locating the line of code using a symbol in the source view

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Locating the address of a label in the disassembly view

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Locating the destination of a branch instruction

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Locating a function using the source code view

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Locating a function using the Symbols view

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Locating a member function in a C++ class

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Requirements for writing binaries to Flash

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Basic procedure for programming a binary into Flash

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Considerations when writing a binary to Flash

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Writing to specific locations in Flash memory

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Considerations when writing to specific locations in Flash

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Viewing information about the Flash memory

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Viewing details on selected Flash blocks

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Operations available when writing to Flash

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Selecting the Flash blocks to operate on

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Additional operations when writing to Flash

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Working with multiple targets and connections

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Debug Interface units and multiple targets

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Synchronized start and stop operations, cross-triggering, and skid

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Unattaching a Code window from a connection

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Using DSTREAM or RealView ICE for multiprocessor debugging

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Setting up the hardware cross-triggering controls

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Reviewing the register definitions and CLI commands for the ARM11 MPCore

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Sharing resources between multiple targets

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Resource sharing and debugger consistency

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Locating the settings for shared memory regions

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Defining memory for a symmetric multiprocessor environment

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Defining memory for a three processor multimedia development platform

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Considerations when running applications on RTSMs

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Running to the start of a function using the source view

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Running to the start of a function using the Symbols view

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Running until the current function returns

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Stepping a specified number of source lines

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Considerations when high-level stepping in the disassembly view

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Controls for stepping by assembly instructions

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Stepping a specified number of assembly instructions

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Considerations when low-level stepping in the source view

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Stepping until a user-specified condition is met

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Considerations when resetting a processor

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Setting the default access type for unmapped memory regions

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Memory maps on targets that support TrustZone technology

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How loading an image affects the memory map

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Assigning board/chip definitions to a Debug Configuration

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Views that are affected by assigning BCD files

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Generating linker command files for non-ARM targets

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Displaying the current execution context

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Resetting the PC to the image entry point

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Setting the PC to the address of an instruction or line of code

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Setting the PC to a function using the Symbols view

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Setting the PC to a function entry point

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Changing scope to the code pointed to by a Call Stack entry

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Changing scope to a specific entry in the Call Stack

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Breakpoint types for OS-aware connections

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Breakpoints in different memory map regions

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What happens when a breakpoint is activated?

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Qualifying breakpoint line number references with module names

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Help with specifying locations and values for hardware breakpoints

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Enabling the auto save breakpoints feature

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Toggling a breakpoint at the current cursor position

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Setting a breakpoint with the Simple Break if X dialog box

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Setting an unconditional breakpoint with specific attributes

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Restoring saved breakpoints for a loaded image

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Breakpoints in the Break/Tracepoints view

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Disabling a breakpoint at the current cursor position

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Help with specifying locations and values for hardware breakpoints

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Viewing the target hardware breakpoint support

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Setting breakpoints by dragging and dropping

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Setting breakpoints on lines of source code

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Setting a breakpoint on a single-statement line

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Setting breakpoints on a multi-statement line

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Setting a breakpoint at the destination of a branch instruction

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Setting a breakpoint at the start of a function

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Setting a breakpoint at the entry point to a function

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Setting a breakpoint in an inlined function

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Setting a breakpoint at the start of a member function in a C++ class

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Setting a breakpoint at the location of a Call Stack entry

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Setting breakpoints on functions from the Function/Label list

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Breaking on a named global variable in your source code

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Breaking on a variable in the Locals view

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Breaking on a variable in the Watch view

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Breaking on a single memory cell in the Memory view

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Breaking on a range of memory cells in the Memory view

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Breaking on accesses at multiple locations

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Considerations when setting memory access breakpoints

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Setting breakpoints for location-specific data values

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Breakpoint access types for accesses to location-specific data values

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Breaking on the value of a global variable

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Breaking on the value of a watched variable

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Breaking on a data value match within a range of addresses

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Breaking in a function or range that also depends on a data value

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Setting breakpoints for location-independent data values

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Breakpoint access types for data only breakpoints

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Breaking on a data value match with a modifier

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Considerations when setting data only breakpoints

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Forcing the size of a software breakpoint

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CLI command qualifiers used for chaining breakpoints

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Converting existing individual hardware breakpoints to chained breakpoints

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Specifying a processor exception that runs a macro when triggered

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Considerations when setting SVC vector catch (hardware targets)

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Setting breakpoints on custom memory mapped registers

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Breaking on a custom memory mapped register

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Breaking on a data value of a custom memory mapped register

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Setting breakpoints from the breakpoint history list

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Setting breakpoints from your Favorites List

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About controlling the behavior of breakpoints

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Features for controlling breakpoint behavior

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Considerations when using software conditions

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Updating windows and views when a breakpoint activates

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Displaying user-defined messages when a breakpoint activates

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Setting the execution behavior for a breakpoint

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Setting breakpoints that test for hardware input triggers

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Hardware Support settings for an ARM architecture-based target

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Setting a breakpoint that activates after a number of passes

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Procedure when using the generic breakpoint dialog box

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Procedure when using the Simple Break if X, N times dialog box

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Combining hardware and software pass counts

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Setting a breakpoint that depends on the result of an expression

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Procedure when using the generic breakpoint dialog box

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Procedure when using the Simple Break if X, when Y is True dialog box

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Setting a breakpoint that depends on the result of a macro

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Attaching a macro as a command qualifier

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Attaching a macro to a global breakpoint

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Considerations when using macros with breakpoints

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Setting a breakpoint on a specific instance of a C++ class

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Example of setting a breakpoint on a C++ class

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Using a macro as an argument to a break command

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Examining the Target Execution Environment

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About examining the target execution environment

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Finding functions in the libraries used by an image

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Performing operations on functions from the Symbols view

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Displaying function information from the Symbols view

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Displaying the list of variables in an image

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Displaying variables in the libraries used by an image

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Performing operations on variables from the Symbols view

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Viewing variables for the current context

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Displaying local variables for the current context

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Displaying static variables for the current context

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Displaying C++ this pointers for the current context

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Performing timed updates for RealMonitor and OS-aware targets

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Formatting the display of values for individual variables

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Formatting the display of values for all variables

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Toggling automatic updates of the Locals view

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Manually updating values in the Locals view

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Copying and pasting variables from the Locals view to the Watch view

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Displaying type information for a variable

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Displaying the properties of a class or a component of a class

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Identifying the components of a class in the Classes view

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Finding a class definition in your source code

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Operations you can perform on member functions

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Examining registers in the Registers view

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Creating a customized register view for a connection

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Formatting selected registers in the Registers view

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Formatting all registers in the Registers view

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Copying all registers in the current register view

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Copying selected registers in the current register view

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Viewing semihosting controls for DSTREAM or RealView ICE JTAG connections

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The semihosting controls for DSTREAM or RealView ICE connections

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Viewing semihosting controls for RVISS targets

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The semihosting controls for RVISS targets

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Toggling the display of the Memory view toolbar

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Viewing memory associated with a variable in source code

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Viewing memory at a variable value by copying and pasting

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Viewing memory at the destination of a branch instruction

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Viewing memory at a variable in the Locals view

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Viewing memory at a previous start address

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Considerations when performing the view memory operations

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Switching between the Level 1 and Level 2 descriptors

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Managing the display of memory in the Memory view

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Changing the display size for viewing memory contents

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Formatting the display of memory contents

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Displaying the ASCII view in separate columns

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Changing the number of columns displayed

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Toggling automatic updates of the Memory view

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Manually updating values in the Memory view

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Performing timed updates for RealMonitor and OS-aware targets

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Adding memory views for different locations

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Moving a memory view to another Memory view

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Viewing the Stack at a specified address

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Viewing the Stack at an address contained in a selected Stack entry

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Viewing the symbol at an address in a selected Stack entry

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Viewing the Stack by re-evaluating a C/C++ expression

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Changing the data size for Stack contents

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Toggling automatic updates of the Call Stack view

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Displaying the properties of a Call Stack entry

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Operations you can perform on the Call Stack

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Setting a watch by dragging and dropping

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Toggling automatic updates of the Watch view

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Performing timed updates for RealMonitor and OS-aware targets

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Formatting the display of values for individual watches

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Formatting the display of values for all watches

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Statistics for uncached von Neumann processors

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Statistics for uncached Harvard processors

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Viewing the RVISS cycle count statistics

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Accessing the individual cycle count statistics values

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Viewing standard cycle count statistics with the STATS command

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Example of how to accumulate RVISS statistics

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Viewing the RVISS map related statistics in RealView Debugger

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Viewing the map related statistics on the Mapfile tab

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Viewing the statistics with CLI commands

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Considerations when saving memory contents to a file

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Comparing target memory with the contents of a file

# topic.topics[].topics[].label
Displaying information in a user-defined window

# topic.topics[].topics[].label
Saving information to a user-defined file

# topic.topics[].topics[].label
Displaying a list of open user-defined windows and files

# topic.topics[].label
Altering the Target Execution Environment

# topic.topics[].topics[].label
About altering the target execution environment

# topic.topics[].topics[].topics[].label
Basic steps required for altering the target execution environment

# topic.topics[].topics[].topics[].label
Setting registers with the Interactive Register Setting dialog box

# topic.topics[].topics[].topics[].label
Copying and pasting a selected register value

# topic.topics[].topics[].topics[].label
Changing values for the CPSR and SPSR registers

# topic.topics[].topics[].topics[].label
Changing values for the CP15 Control register

# topic.topics[].topics[].topics[].label
Setting memory with the Interactive Memory Settings dialog box

# topic.topics[].topics[].label
Changing the data width on memory accesses

# topic.topics[].topics[].label
Loading the contents of a file into memory

# topic.topics[].topics[].topics[].label
Changing the format of data displayed in the Data log pane

# topic.topics[].topics[].topics[].label
Showing and hiding data sent to the target

# topic.topics[].topics[].label
Creating a log file for use as a command script

# topic.topics[].topics[].label
Creating log and journal files at start-up

# topic.topics[].topics[].topics[].label
Running scripts using the Scripts toolbar

# topic.topics[].topics[].topics[].label
Running scripts using the Include Commands from File option

# topic.topics[].topics[].topics[].label
Running scripts when starting RealView Debugger

# topic.topics[].topics[].topics[].label
Referencing scripts in a Debug Configuration or BCD file

# topic.topics[].topics[].topics[].label
Referencing scripts from other command scripts

# topic.topics[].topics[].topics[].label
Considerations when running command scripts

# topic.topics[].topics[].label
Creating a script that writes information to a user-defined window

# topic.topics[].topics[].topics[].label
CLI commands that support user-defined window IDs

# topic.topics[].topics[].label
Creating a script that accesses a user-defined file

# topic.topics[].topics[].topics[].label
CLI commands that support user-defined file IDs

# topic.topics[].topics[].topics[].label
Predefined macros that support user-defined file IDs

# topic.topics[].topics[].topics[].label
Creating a macro with the RealView Debugger GUI

# topic.topics[].topics[].topics[].label
Creating a macro in a text file directly

# topic.topics[].topics[].topics[].label
Loading a user-defined macro using the Scripts toolbar

# topic.topics[].topics[].topics[].label
Loading a user-defined macro using the Include Commands from File option

# topic.topics[].topics[].topics[].label
Running a macro directly at the RealView Debugger command line

# topic.topics[].topics[].topics[].label
Running a macro that has the same name as a CLI command

# topic.topics[].topics[].topics[].label
Running a macro that has the same name as a target function

# topic.topics[].topics[].label
Using macros in combination with other commands

# topic.topics[].topics[].topics[].label
Redirecting macro output to a user-defined window or file

# topic.topics[].topics[].topics[].label
Attaching a macro to a global breakpoint

# topic.topics[].topics[].topics[].label
Limitations of using macros with other entities

# topic.topics[].topics[].topics[].label
Opening a workspace from the Recent Workspaces list

# topic.topics[].topics[].topics[].label
Saving the current workspace settings to a new file

# topic.topics[].topics[].topics[].label
Viewing the global configuration settings

# topic.topics[].topics[].topics[].label
Where do I find Debugger Internal variables?

# topic.topics[].topics[].label
Comparison of RealView Debugger and AXD commands

# topic.topics[].topics[].label
Converting legacy AXD scripts to RealView Debugger format

# topic.topics[].topics[].topics[].label
Where do I find Debugger Internal variables?

# topic.topics[].topics[].label
Comparison of RealView Debugger and armsd commands

# topic.topics[].topics[].label
Converting legacy armsd scripts to RealView Debugger format

# topic.topics[].topics[].label
Changes to GUI and general user information

# metadata.contentDescription
This book is the RealView Debugger User Guide.