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ARM Developer Suite Compilers and Libraries Guide

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ARM Developer Suite Compilers and Libraries Guide

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Specifying the target processor or architecture

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Structures, unions, enumerations, and bitfields

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Building an application with the C library

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Building an application for a semihosted environment

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Building an application for a nonsemihosted environment

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Building an application without the C library

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Tailoring the C library to a new execution environment

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How C and C++ programs use the library functions

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Tailoring error signaling, error handling, and program exit

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Creating your own storage-management system

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ANSI C library implementation definition

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Standard C++ library implementation definition

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The software floating-point library, fplib

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Arithmetic on numbers in a particular format

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Conversions between floats, doubles, and ints

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Conversions between long longs and other number formats

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Inverse hyperbolic functions (acosh, asinh, atanh)

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Determine if a number is finite (finite)

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Bessel functions of the first kind (j0, j1, jn)

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The logarithm of the gamma function (lgamma, lgamma_r)

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Return the next representable number (nextafter)

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Scale a number by a power of two (scalb, scalbn)

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Return the fraction part of a number (significand)

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Bessel functions of the second kind (y0, y1, yn)

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Structures, unions, enumerations, and bitfields

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Standard C++ library implementation definition

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C and C++ Compiler Implementation Limits

# metadata.contentDescription
This book describes the graphical user interface components of AXD and armsd.