# title
How to Get the Most Out of Mobile VR in Unity

# topic.label
How to Get the Most Out of Mobile VR in Unity

# metadata.contentDescription
This session covers the experience in porting Unity applications to VR for the Gear VR and Daydream platforms. It includes some of the best practices to improve the performance and quality of mobile VR applications: MSAA, ASTC texture compression and highly-optimized rendering techniques based on local cubemaps. This presentation also includes the most relevant benefits expected from Vulkan in VR.