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ARM Guide to Unity Enhancing Your Mobile Games

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ARM Guide to Unity Enhancing Your Mobile Games

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Optimizing with the Mali Offline Shader Compiler

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Measuring Unity shaders with the Mali Offline Shader Compiler

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Analyzing statistics from the Mali Offline Shader Compiler

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Additional techniques for reducing pipeline cycles

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Global Illumination in Unity with Enlighten

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Implementing reflections with a local cubemap

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Generating correct reflections with a local cubemap

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Source code for editor script to generate cubemaps

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Dynamic soft shadows based on local cubemaps

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About dynamic soft shadows based on local cubemaps

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Combining cubemap shadows with a shadow map

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About refractions based on local cubemaps